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So this is how Hitman: Absolution looks and sounds like… Ingame

Published on May 7, 2012, by in Games.

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Interesting reading revolving the role of a technical Sound Designer

Published on April 22, 2012, by in Articles.

The role of technical sound designers

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Crowd – Making the sound for the crowd that supports up to 1200 characters on screen at once.

Published on April 14, 2012, by in Games.

Sound experience: The crowd system

For the crowd system we are relying on two key features in our engine Glacier 2. The template and blend features.

Our crowd system supports up to 1200 characters and that requires a unique sound approach and setup in order to create an overall authentic and believable crowd, ready to interact and adapt to all movements and behaviour patterns that you as the gamer choose to carry out.

The sound system supports blend sounds which opens up for a dynamic and runtime based interactive mixing of sound assets. Here we can pitch, attenuate, change, EQ, etc. single sound assets based upon the unique crowd ratio numbers. And each parameter can independently be affected by the subset of conditions or crowd information numbers. These pieces of information are the cornerstones in setting up the crowd soundscape.

Our vocal sounds differ between intelligible and unintelligible assets as a part of the overall sound experience and make it possible to create the illusion of crowd scaling from 1200 to a few characters when you as a gamer blend in and out, in the hope that your movements will pass by unnoticed.

Using the conditions originated from the crowd, we are able to be very precise about the current state of the crowd and, based on that analysis, play the context relevant assets.

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Foley fun – Recording the sounds for Hitman: Absolution physics system

Published on April 13, 2012, by in Games.

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The alternative Hitman

Published on April 14, 2012, by in Games.

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The Hitman running club

Published on April 13, 2012, by in Games.



Running with your co-workers is simply great!

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VGA 2011: Exclusive Hitman Absolution Trailer

Published on April 13, 2012, by in Games.

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Thoughts about Contextually Driven Dialogue based on the FIFA approach to the subject

Published on April 15, 2012, by in Articles.

Contextually Driven Dialogue

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Hitman Absolution Exclusive Run For Your Life Playthrough [HD]

Published on April 13, 2012, by in Games.

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Run for your life – Teaser

Published on April 13, 2012, by in Games.

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Hitman: Absolution: Official Trailer – E3 2011

Published on April 13, 2012, by in Games.

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She better be worth it

Published on April 13, 2012, by in Games.

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Kane and Lynch 2 Trailer – Dog Days

Published on April 13, 2012, by in Games.

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KL2 – Making a housecall

Published on April 13, 2012, by in Games.

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